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Free player cheat sheet · Mahjong Land SD
The tiles, the Charleston, Joker rules, reading the card and who pays, plus the rules players miss most often. Rules follow the National Mah Jongg League (NMJL). Always play from this year's card.
These come up at almost every table, even with experienced players.
Call a discard only to finish a pung, kong, quint or sextet, or to declare Mahjong. A tile that completes a single or pair can be called only for Mahjong.
A discard can be called until the next player has drawn and racked a tile. Say "Call" clearly, then take the tile.
If two players call the same tile, Mahjong wins. If both want it for the same reason, the player next in turn after the discarder gets it.
On your turn, swap the matching tile for a Joker in anyone's exposed group, yours included. You can make several swaps in one turn.
Nobody can call a Joker from the discards, and a discard can't be used to swap for an exposed Joker. Only tiles from your rack redeem Jokers.
Jokers fill groups of three or more only. They can't stand in for a pair, a single tile, or one tile of NEWS or a year like 2026.
Not in the Charleston and not in the courtesy pass. Flowers can be passed.
On the last pass of each Charleston (first Left, second Right) you may pass along 1 to 3 of the tiles you just received without looking at them.
The first Charleston is required. Any one player may decline the second. In the courtesy pass, the player who wants fewer tiles sets the number.
On a hand marked C you can't call discards for exposures. You may call only the final tile, for Mahjong.
One color in a hand means one suit, three colors mean three different suits. A dragon in the same color as a number matches that suit.
In year hands such as 2026, the White Dragon (Soap) is the 0. Flowers are interchangeable, so any Flower matches any other.
There are only four of each tile, so a quint or sextet needs Jokers. Flowers are the exception, with eight in the set.
A hand goes dead when it has the wrong tile count or its exposures can't match any hand on the card. That player stops playing but still pays if someone else wins.
A winning hand with no Jokers is worth double. Hands that can never use Jokers, such as Singles and Pairs, don't get the bonus.
Check your 14 tiles against the card before saying Mahjong. Everyone should check it before tiles are mixed.
Last, you and the player across may trade 0 to 3 tiles. The smaller number wins.
Tip: pass whole groups you've decided against, not your only tile of a kind.
| How it was won | Discarder | Others, each |
|---|---|---|
| On a discard | 50 | 25 |
| Drawn from the wall | — | 50 |
| Jokerless, on a discard | 100 | 50 |
| Jokerless, from the wall | — | 100 |
Whoever throws the winning tile pays double. When the winner draws the tile themselves, all three pay double. If the wall runs out with no winner, it's a wall game and nobody pays.
Beginner classes walk you through the tiles, the card, the Charleston and your first full game in San Diego.
Mahjong Land SD · American Mahjong lessons in San Diego · mahjonglandsandiego.com · 619-208-6972
Lessons with Luli: beginner classes, private lessons and mahjong parties.